• Tutorials
HOW TO INSTALL
 
  9 hours ago

Project Penelope is the offline version of Age of Empires Online.

The project was founded by a community member who released a version of Age of Empires Online from it's beta days which had a scenario editor built in. This editor allowed you to place units, make maps, and gave you a way to play the Age of Empires Online. Now Project Penelope supports the final version of Age of Empires Online and some of it's features. All six civilizations can be played with the right technologies, units can be customized with vanity gear and even some original quests can be played. All this still in offline mode only.
INSTALL ON MAC
 
  9 hours ago
Hi here is a tutorial I did in spanish on my Youtube Channel of how to install this offline version of Age of Empires Online on a Mac You can see the video with the tutorial [url=https://www.youtube.com/watch?v=83ub4pDBdiE]here[/url] The video is in spanish, but an english user can follow the video, I explain step by step of how to install this game on Mac. I hope we can grow on this community thanks to Mac users. Greetings!
CHANGING LANGUAGE
 
  9 hours ago
[b][size=5]Project Penelope version 1.2: Changing language[/size][/b] With the release of Project Penelope version 1.2 the new feature has become available to change the game language. The included languages in the original Age of Empires Online can also be selected in Project Penelope version 1.2. [b][size=5]Video tutorial[/size][/b] Not available. [b][size=5]How to change the language in Project Penelope version 1.2[/size][/b] Changing the language of Project Penelope version 1.2 is done by overwriting a game file. The files that can be used for overwriting are included in the download of Project Penelope version 1.2. [b]Finding replacement file[/b] The replacement files can be found in the game directory of Project Penelope version 1.2. They are included in the directory of the game. Click on this directory: [img]http://aoeo4ever.net/images/photos/53/1014/88b92ee5af2ab20314dc8acc.jpg[/img] When you enter the directory you will see some .con and .cfg files. Notice the game.cfg file in this directory. As this is the file we are going to overwrite. In the directory you will also see a subdirectory called 'Multilanguage'. The file needed to set up a certain language is located in this directory. When you enter this directory you will get another listing like below: [img]http://aoeo4ever.net/images/photos/53/1014/1f186ddf0f1b18243b98c137.jpg[/img] Select the directory of the language of your choosing. Inside this directory you will find a configuration file (also called game.cfg) set up for that language. [b]Copy game.cfg[/b] You need to copy this file to the earlier mentioned directory and overwrite the default game.cfg. [img]http://aoeo4ever.net/images/photos/53/1014/7188819146d2e96d97238acc.jpg[/img] [b]Note[/b] If you ever want to change back to english language it might be a good idea to backup the game.cfg file from the directory first before you overwrite it!
HOW TO PLAY
 
  9 hours ago
[b][size=5]Project Penelope version 1.2[/size][/b] Project Penelope is the offline version of Age of Empires Online. The project was founded by a community member who released a version of Age of Empires Online from it's beta days which had a scenario editor built in. This editor allowed you to place units, make maps, and gave you a way to play the Age of Empires Online. Now Project Penelope supports the final version of Age of Empires Online and some of it's features. All six civilizations can be played with the right technologies, units can be customized with vanity gear and even some original quests can be played. All this still in offline mode only. [b][size=5]How to play[/size][/b] [i]Note: A video tutorial is done by [url=http://aoeo4ever.net/community/596-8anashs/profile.html]8anashs[/url] which you can find at [url=https://youtu.be/dJ65yOyfkFw]https://youtu.be/dJ65yOyfkFw[/url]. After the installation instructions in the same video is shown how to play a scenario in Project Penelope 1.2[/i] [b]Step 1: Downloading a scenario[/b] Before we start the game, we first explain how to add a scenario to Project Penelope 1.2. In our [url=http://aoeo4ever.net/downloads.html]download section[/url] you can find scenarios compatible with [url=http://aoeo4ever.net/downloads/category/25-scenario-s.html]Project Penelope 1.2[/url]. To download a scenario there just click on the download button. You'll be noticed about a file download, normally with the file extention .age4scn. [b]Step 2: Adding the scenario to Project Penelope 1.2[/b] After you have downloaded a scenario, find it on your harddrive. The downloaded file, when it is a .age4scn, needs to be copied to a directory inside the directory 'Penelope 1.2'. Browse to the folder: [code]Project Penelope 1.2/Scenario/Penelope[/code] Paste the downloaded scenario file there. [b]Step 3: Starting Project Penelope 1.2[/b] To start Project Penelope 1.2 just goto your favourite game directory and into the 'Penelope 1.2' directory. Click the file 'Spartan' or 'Spartan.exe' depending on your Windows settings. Do not click any other files! Alternatively you can make a shortcut to link the file above. [b]Step 4: Play a scenario[/b] Project Penelope 1.2 comes with an easy, new way to play scenarios. When you press 'Play' in the main menu you will get the following screen, which is a file browser: [img]http://aoeo4ever.net/images/photos/53/1014/2c83848dc3552315510e8607.jpg[/img] When you go into the directories 'Scenario / Penelope' you will find the scenario you copied in at step 2. Just click the scenario file and press 'Open' on the file browser. That's it! Enjoy your scenario!
CONSUMABLES
 
  9 hours ago
For a game start trigger, choose _EmGrant Consumables. Than for the ids, these ids correspond to the consumables used:
  • 183 - Miltia Of The Empire
  • 184 - Strength Of The Empire
  • 185 - Labor Of The Empire
  • 186 - Armanda Of The Empire
  • 187 - Sudbue Of The Empire
  • 188 - Wolves
  • 189 - Vision Of The Empire
  • 190 - Resources Of The Empire
  • 191 - Priest Of The Empire
  • 192 - Crocodile
  • 193 - Siege Of The Empire
  • 194 - Wood Gathering Elephants
  • 195 - Scout Of The Empires
This will allow a way for quests to be easier for new comers into the game or who wants to create scenarios that allow a person to use those consumables.
TRIGGER BASICS
 
  9 hours ago
The main goal here is to train with triggers, not to do the perfect program.

Introduction

In the editor, triggers allow us to create maps. Understanding and manipulating them is important to create good maps and good quests. The main thing you have to understand with triggers is that it is divided into three parts:
  • Triggers
  • Conditions
  • Effects
CLIFF MAKING
 
  9 hours ago
video tutorial: [url=https://www.youtube.com/watch?v=ZjNbxKF9TS0]https://www.youtube.com/watch?v=ZjNbxKF9TS0[/url] if you have any question related on this tutorial please write below
PAINT WATER
 
  9 hours ago
video tutorial : [url=https://www.youtube.com/watch?v=aoB-bCYx44k]https://www.youtube.com/watch?v=aoB-bCYx44k[/url] if you have any question related on this tutorial please write below
CUSTOM TRIGGERS
 
  9 hours ago
In this tutorial you will be explained how to load and create custom triggers in your scenario editor. A bit of knowledge concerning .xml files is required. In this tutorial we are going to clean the UserInterface a bit while playing a scenario. For example we don't (sadly) need the XP-bar and as we are alone we're not going to need chat input. So why not remove them? For this tutorial you are going to need: [url=https://drive.google.com/open?id=0Bx94rCIbdauHS2hhT3hSTDZlcUk]Penelope - basic[/url]. This file contains a sample, custom trigger which basically is an instruction to the scenario. [b]Load custom trigger in the editor[/b] [ol] [li]Download the file [url=https://drive.google.com/open?id=0Bx94rCIbdauHS2hhT3hSTDZlcUk]Penelope - basic[/url][/li] [li]Go to your Age of Empires Online game directory[/li] [li]Find the folder 'trigger'[/li] [li]Place the downloaded .xml file there[/li] [/ol] [b]Create custom trigger[/b] [ol] [li]Open the editor[/li] [li]Load your scenario[/li] [li]Insert a trigger like you normally do. You will now see a new trigger available '_CleanUI'[/li] [li]Keep the trigger status as 'active', choose 'run immediately' and slide priority to 'high'[/li] [/ol] Now you can playtest your scenario and you'll see a much cleaner window. If you'd like you can view the output generated of your custom trigger in your documents folder. From there go to 'spartan\trigger' and view the file 'trigtemp.xs'. This file contains the translation of your triggers as instructions within the [u]last played[/u] scenario. Note: When you want to load new custom triggers to the editor, you will need to exit to windows and restart the editor. This also applies to .xml changes to an used trigger TODO: Figure out how to remove consumable thing and bug icon [i]Based on proof of concept scenario of Aizamk[/i]
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