• Articles
CONSUMABLES
  21 hours ago
For a game start trigger, choose _EmGrant Consumables. Than for the ids, these ids correspond to the consumables used:
  • 183 - Miltia Of The Empire
  • 184 - Strength Of The Empire
  • 185 - Labor Of The Empire
  • 186 - Armanda Of The Empire
  • 187 - Sudbue Of The Empire
  • 188 - Wolves
  • 189 - Vision Of The Empire
  • 190 - Resources Of The Empire
  • 191 - Priest Of The Empire
  • 192 - Crocodile
  • 193 - Siege Of The Empire
  • 194 - Wood Gathering Elephants
  • 195 - Scout Of The Empires
This will allow a way for quests to be easier for new comers into the game or who wants to create scenarios that allow a person to use those consumables.
TRIGGER BASICS
 
  21 hours ago
The main goal here is to train with triggers, not to do the perfect program.

Introduction

In the editor, triggers allow us to create maps. Understanding and manipulating them is important to create good maps and good quests. The main thing you have to understand with triggers is that it is divided into three parts:
  • Triggers
  • Conditions
  • Effects
CLIFF MAKING
 
  21 hours ago
video tutorial: [url=https://www.youtube.com/watch?v=ZjNbxKF9TS0]https://www.youtube.com/watch?v=ZjNbxKF9TS0[/url] if you have any question related on this tutorial please write below
PAINT WATER
 
  21 hours ago
video tutorial : [url=https://www.youtube.com/watch?v=aoB-bCYx44k]https://www.youtube.com/watch?v=aoB-bCYx44k[/url] if you have any question related on this tutorial please write below
CUSTOM TRIGGERS
 
  21 hours ago
In this tutorial you will be explained how to load and create custom triggers in your scenario editor. A bit of knowledge concerning .xml files is required. In this tutorial we are going to clean the UserInterface a bit while playing a scenario. For example we don't (sadly) need the XP-bar and as we are alone we're not going to need chat input. So why not remove them? For this tutorial you are going to need: [url=https://drive.google.com/open?id=0Bx94rCIbdauHS2hhT3hSTDZlcUk]Penelope - basic[/url]. This file contains a sample, custom trigger which basically is an instruction to the scenario. [b]Load custom trigger in the editor[/b] [ol] [li]Download the file [url=https://drive.google.com/open?id=0Bx94rCIbdauHS2hhT3hSTDZlcUk]Penelope - basic[/url][/li] [li]Go to your Age of Empires Online game directory[/li] [li]Find the folder 'trigger'[/li] [li]Place the downloaded .xml file there[/li] [/ol] [b]Create custom trigger[/b] [ol] [li]Open the editor[/li] [li]Load your scenario[/li] [li]Insert a trigger like you normally do. You will now see a new trigger available '_CleanUI'[/li] [li]Keep the trigger status as 'active', choose 'run immediately' and slide priority to 'high'[/li] [/ol] Now you can playtest your scenario and you'll see a much cleaner window. If you'd like you can view the output generated of your custom trigger in your documents folder. From there go to 'spartan\trigger' and view the file 'trigtemp.xs'. This file contains the translation of your triggers as instructions within the [u]last played[/u] scenario. Note: When you want to load new custom triggers to the editor, you will need to exit to windows and restart the editor. This also applies to .xml changes to an used trigger TODO: Figure out how to remove consumable thing and bug icon [i]Based on proof of concept scenario of Aizamk[/i]
WATERFALL
 
  21 hours ago
Thanks to [b]marios21[/b] for the question, that make me to search about it and learn one more thing on the editor first we paint the area we want with water [img ]https://s32.postimg.org/aapeqmpud/screen8.jpg[/img] secont we add the cliff [img ]https://s31.postimg.org/fpw1olqor/screen9.jpg[/img] Trird we make a path where we want the water to flow. With[b] "Edit cliff tool"[/b] Selected [b]Right click[/b] on the cliff and creat the path [img ]https://s32.postimg.org/efuosbxqt/screen10.jpg[/img] Forth we paint over the cliff with water don't forget to select the same water that used for bottom layer [img ]https://s31.postimg.org/9ufw6o063/screen11.jpg[/img] Fifth now [b]"with smooth tool"[/b]we are smoothing the path we made earlier and use the [b]"Raise/Lower Terrain tool"[/b] to help the smooth process until they join.Dont forget to use small brush [img ]https://s32.postimg.org/7wbr25whh/screen12.jpg[/img] [img ]https://s32.postimg.org/rz6ajm8ad/screen13.jpg[/img] You are done with basic shape,now it's up to you how to edit and decorate Cheers
EDITOR BASICS
 
  21 hours ago
Hello everyone, today I uploaded very simple tutorial on Age of Empires Online - Scenario Editor. In this video you can learn how to use triggers and in next video I will teach you how to trigger technologies. Please subscribe if this helped :) [url=https://youtu.be/q_zWvtpc6m0]VIDEO HERE[/url] Here is the second part for trigger editing. [url=https://www.youtube.com/watch?v=xJlSHJLGkFs]VIDEO[/url]
HOW TO INSTALL
 
  21 hours ago

Project Penelope is the offline version of Age of Empires Online.

The project was founded by a community member who released a version of Age of Empires Online from it's beta days which had a scenario editor built in. This editor allowed you to place units, make maps, and gave you a way to play the Age of Empires Online. Now Project Penelope supports the final version of Age of Empires Online and some of it's features.

All six civilizations can be played with the right technologies, units can be customized with vanity gear and even some original quests can be played. All this still in offline mode only.

Learn in this article how to install Project Penelope version 1.2.