• News
FIRESINGING
 
  20 September 2017

As announced before a new project is under development. 'Firesinging' is an effort to return Age of Empires Online by building a public, open source server emulation. Primarily the focus is on offline single player with original gameplay, so you don't depend on Microsoft or someone else to host a server and can loose game progress at some point. View the video below or visit the project YouTube.

You can also follow development soon by visiting https://github.com/firesinging.

Please note this isn't an AOEO4EVER.net project and we cannot provide more information at this point.

WE'RE BACK!
 
  01 September 2017

After a period of downtime for about two weeks we are back! Downtime was due to limitations of our community hosting. AOEO4EVER.net is limited to a certain monthly bandwidth (site traffic) and increasing activity has resulted in exceeding this limit. The next few days we are looking into downsizing the community a bit or see how donations develop.

Besides that, there is awsome news! During the downtime I was contacted by FireSinger and he send me a few pictures of our beloved game being playable in offline mode by server emulation. Now we all know Project Penelope, but that was based on emulating the original gameplay. The work done by FireSinger is totally based on true gameplay and emulates a game server. So basically, if you always wanted to play Age of Empires Online while being in the backseat of the car on your way to grandma you will be able to do so soon. And even better, FireSinger claimed to make his work an open source project which we all can extend.

Edit: Made changes should now prevent downtime

DISCONTINUE PENELOPE
 
  31 May 2017

A bit more then a month ago we released Project Penelope 1.3. The goal of Project Penelope always has been to get as close to the original game as possible. Penelope 1.3 introduced a form of capital cities and gears. All this based emulation (simulation of original gameplay), but not actually using Age of Empires Online game features. With Project Celeste evolving more quickly then anticipated, the community members who worked on Project Penelope feel a new version of their project became obsolete for now.

PENELOPE 1.3 RELEASED
offline-version
 
  29 April 2017

We are proud to announce the release of Project Penelope version 1.3! A few community member worked together the past few weeks and took Project Penelope to another level. Most noticeable change is the ability to equip gear.

What is Project Penelope

Project Penelope is the offline version of Age of Empires Online. The project was founded by a community member who released a version of Age of Empires Online from it's beta days which had a scenario editor built in. This editor allowed you to place units, make maps, and gave you a way to play the Age of Empires Online. At this point Project Penelope supports the final version of Age of Empires Online and some of it's features. All six civilizations can be played with the right technologies, units can be equiped with gear and even some original quests can be played. All this still in offline mode only.

What's new in version 1.3

Project Penelope is mainly a release which takes emulation (simulation of original gameplay) to a next level. The following has been added:

  • Capital city
    New in Project Penelope 1.3 is a basic form of capital city. From here you can press the region map button and select a quest to play. Also this makes it possible to have slots to save your items. In addition to the original announcement of Project Penelope version 1.3 we also added the option to construct buildings and save the design.

  • Gear
    Project Penelope 1.3 allows you to equip gear! From the capital city you can equip gear to units. That gear will have effect in your quests. Not only for statistics but also their visual style! Also it is possible to equip gear to enemy units, to bring their behavior more close to the original. We included some groupings for quest designers based on the original character files (they define AI behavior). For your own units also the icons are included. For enemy units, you will only see changed statistics.

  • Designer tools
    For quest designers (and ultimately for players) we added some designer tools. For example now quest objectives are close to the original and can quests have a countdown timer. Many more new quest features can be found. We advise you to take a look at the scenario pack done by Musictopia .

  • And more
    New units, new custom technologies and much more!
PENELOPE 1.3 ANNOUNCEMENT
offline-version
 
  20 April 2017
We are proud to announce the next version of Project Penelope. It will be released to members of our community on [b]April 29th[/b]. [b]Something to consider[/b] In 2015 we started this community AOEO4EVER.net next to the [url=https://steamcommunity.com/groups/bringbackAOEO]steam group BBAOEO[/url]. This group is a petition in order to persuade Microsoft to return Age of Empires Online through Steam. Ultimate goal of AOEO4EVER.net would also be to achieve this but we also offer a central gathering of other projects that contribute in the return of Age of Empires Online. For moreover a year community members can enjoy Project Penelope, the offline version of Age of Empires Online. Originally Project Penelope was based on an older version of Age of Empires Online and released by [url=https://aoeo4ever.net/community/109-agent-luciano/profile.html]agent_luciano[/url]. Some community members picked this version up and worked towards a Project Penelope 1.2 release. This version was based on the final game version of Age of Empires Online. Most work on this project has been done by [url=https://aoeo4ever.net/community/502-aizamk/profile.html]Aizamk[/url] and [url=https://aoeo4ever.net/community/105-kisonik/profile.html]Kisonik[/url]. Everything based on game emulation. Which in this case best translates to simulation of the original game but not using the full functions of the game. So limitations are still there. Now following the release of Project Penelope 1.3 to add new emulations. You can find the list of features below. But next to this project there is also work ongoing on a promising other project which doesn't use emulation, but attempts to recreate server responses. There still is a long road but the results the last two months are really hopefull. Compared to several other initiatives like 'Neoages' this seems our best chance so far. To be able to take next steps with the community and financially support projects we ask you to consider the following: [ol] [li]What has been the gameplay offered by Project Penelope so far worth to you and / or [/li] [li]What is the chance of a potential return of Age of Empires Online worth to you [/li] [/ol] If this has value to you, please consider a [url=https://aoeo4ever.net/shop/product/1-donation.html]donation[/url] [b]What can you expect from Project Penelope version 1.3?[/b] [ul] [li] [b]Final version Age of Empires Online:[/b] Project Penelope version 1.3 is based on the final version of Age of Empires Online. [/li] [li] [b]Gear emulation:[/b] You can now equip gear to units and have their effects. Due to this feature you can / should now not manually change visual styles anymore. Equiped gear will now also change the visual style of the unit. For your units you can also see the gear equiped[/li] [li] [b]Gear emulation:[/b] The enemy can now be equiped with gear to units and have their effects. It will also change their visual style [/li] [li] [b]Quest objectives:[/b] You now have a window with quest objectives and optional timer [/li] [li] [b]Capital city:[/b] You now have a basic capital city. You cannot place buildings (yet), but you have slots to store items[/li] [/ul] [b]Gameplay videos[/b] [url=https://youtu.be/M-g4e6ppCX8]https://youtu.be/M-g4e6ppCX8[/url] [url=https://www.youtube.com/watch?v=b0N_Of1QNdE&t=871s]https://www.youtube.com/watch?v=b0N_Of1QNdE&t=871s[/url] [b]Credits[/b] We want to thank the following member for their contributions so far in Project Penelope: [ul] [li]seyth27[/li] [li]agent_luciano[/li] [li]Aizamk[/li] [li]francof514[/li] [li]MrPSIHO13[/li] [li]Marios21[/li] [li]kisonik[/li] [li]ChefGrec34[/li] [li]mindgem[/li] [li]Aquarian[/li] [li]bluetoxic[/li] [li]8anashs[/li] [li]UAELORD[/li] [li]Millard[/li] [li]DanielKillerX[/li] [li]cad39again[/li] [li]Musictopia[/li] [/ul] (If I missed someone, let me know!) Take a look [url=https://aoeo4ever.net/about/help-us.html]here[/url] on how you can help our community!
SHOP AND DONATIONS
website
 
  16 April 2017
Today we have launched the AOEO4EVER.net shop! It's a new feature on our website to take another step towards our goal to bring back Age of Empires Online. Mainly we have added this feature now to allow donations within our community. You can find the donation option [url=https://aoeo4ever.net/shop/product/1-donation.htm]here[/url]. [b]Why donations?[/b] AOEO4EVER.net is a free community for fans of Age of Empires Online. We started in 2015 and are dedicated to bring back Age of Empires Online and let fans play this game again. We intend to do this by developing an active community and supporting projects towards our goal. Volunteers donate time to AOEO4EVER.net. If you can't contribute that way, please consider a financial donation. Donations will be used for: [ul] [li]Website hosting costs[/li] [li]Legal setup for our community[/li] [li]Saving for the possibility of future servers when a project requires them[/li] [li]Support projects by hiring professionals or pay small fees to non-professional developers[/li] [/ul] Consider making a small donation. You can freely decide on what amount to donate through PayPal only at this point. We are still working on a donation meter and a transparent view to give insight in our spendings. [b]Become legendary![/b] To make donation worthwhile we have added a few rewards to our website. When a donation above 5 euros or dollars is made you get some gifts from Minos: [ul] [li]You will receive 50 sitepoints, so if you want to jump right into the editor here's your chance[/li] [li]You will reach legendary status on our website. You can distinct legendary members by their username color[/li] [li]The 'Gifts from Minos' achievement is restored on our website and you'll get is as a reward [/li] [/ul] [b]Notes and nearby future[/b] As stated before in the '[url=https://aoeo4ever.net/about.html]About us[/url]' description we do not intend to monetize the community or support projects who do. The shop has the intention to secure the future of the community and, as you can read in the description of the donation option, support promising projects financially. Needless to say that some spending money for our community makes things a bit easier. But as long as Project Penelope is an offline version and doesn't require resources it will remain [u]free[/u]! Next our focus will move towards the release of Project Penelope 1.3. We still hope for a release this month, so be sure to check the forums frequently for the announcement.
POINTS AND ACHIEVEMENTS
website
 
  30 November 2016
Today we would like to inform you about some important changes to this website for our community and also give a small peak at what is coming. The change to our newly points and achievement system effects all our members, so make sure to read it! [b]Points[/b] Longer we have been working on a point rewarding system. We have been experimenting with it the past few weeks and decided on a final setup for point awarding. The following actions are currently available: [ul] [li]Create an account - 2 points[/li] [li]Login with an account - 3 points[/li] [li]Obtain a friend - 1 point[/li] [li]Like a photo - 1 point[/li] [li]Like an album - 1 point[/li] [li]Like a video - 1 point[/li] [li]Like a profile - 1 point[/li] [li]Download a file - 2 points for the uploader[/li] [li]Upload a regular file - 2 points[/li] [li]Upload a scenario - 15 points[/li] [li]Create an album - 1 point[/li] [li]Upload a photo - 1 point[/li] [li]Link a video - 2 points[/li] [li]Post a comment - 2 points[/li] [li]Join a group - 1 point[/li] [li]Create a community group - 10 points[/li] [li]Post a new topic the forums - 5 points [/li] [li]Reply to a topic in the forums - 2 points[/li] [li]Thank a member a forum message - 1 point for the author[/li] [/ul] The awarded points have been recalculated according to this setup. In the near future we will keep adding possibilities to award members of our community for their efforts! [i]Note: The editor that can be earned for Project Penelope 1.2 requires fifthy point. Besides the editor we don't have any intentions to disclude members from community content based on the points system. The points and achievements system is primarily intented to boost community activity. This, as we believe, an active community might persuade Microsoft to bring back Age of Empires Online. If you don't want to hassle much with points, consider making a donation to our community. A donation of five euros or dollars will also award you fifthy points and thus granting access to the editor download. Read more about donations [url=https://aoeo4ever.net/shop/product/1-donation.html]here[/url][/i] [b]Achievements[/b] Along with the points system we also introduce the awarding of achievements. They translate points into awards. These achievements are based on the setup we know from our beloved game! As for now all achievements can be earned, except for the onces related to streaming. According to site activity so far, achievements have been awarded along with the points recalculation. Only the achievement 'Relief Valve' couldn't be added automatically, because we do not track who is downloading what based on your general user id within our community. But it's an easy to achieve award ;) We welcome community suggestions for new achievements. [i]Note: Mis use of the points and / or achievements system, by for example spamming, will lead to a one week ban without warning. The third time mis use is considered a permanent IP and user ban will follow. No correspondence with administrators or moderators is possible about this policy. Let's keep it fun in here[/i] [b]Welcome message for new members[/b] New members recieve an automatic welcome message with general information about our website now. They recieve this in their messagebox on AOEO4EVER.net.
PENELOPE 1.2 RELEASED
offline-version
 
  10 November 2016
We are proud to announce the release of Project Penelope version 1.2! A few community member worked together the past few weeks and took Project Penelope to another level. Most noticeable change is releasing Project Penelope based on the final version of Age of Empires Online. Also we feel we made Project Penelope more user friendly; Easy installation, multi language support, file browser to start quests and much more! We haven't even figured out all of the possibilities that using this final version of Age of Empires Online might offer. So don't expect this release to be the last of Project Penelope untill another project finishes with a true online version. [b][size=5]What is Project Penelope[/size][/b] Project Penelope is the offline version of Age of Empires Online. The project was founded by a community member who released a version of Age of Empires Online from it's beta days which had a scenario editor built in. This editor allowed you to place units, make maps, and gave you a way to play the Age of Empires Online. Now Project Penelope supports the final version of Age of Empires Online and some of it's features. All six civilizations can be played with the right technologies, units can be customized with vanity gear and even some original quests can be played. All this still in offline mode only. [b][size=5]What's new in Project Penelope version 1.2[/size][/b] Project Penelope is mainly a release to move away from the beta build and move towards the final version of Age of Empires Online. The use of this version gives players the following advantages at this point: [ul] [li][u]Gameplay corrections[/u] Project Penelope 1.1 had some gameplay issues, mainly for Celt civilization. Goldmines didn't work, Woadraider couldn't do his powerfull charge attack and so on. Project Penelope 1.2 corrects these kinds of issues. Now your Babylonian Lancers will attack with real power! [/li] [li][u]User friendly[/u] No need to find your way through the editor anymore! We have added a simple file browser for you to just select the scenario you want to play! Just click and play! Also we have enabled multi language support which was highly requested by our French community. A tutorial on how to set this up already has been posted. [/li] [li][u]Emulations[/u] Thanks to Aizamk we could include lots of emulations in our build. Now, if the scenario designer has set it up, you can use advisors and also notice your actuall civilization shield and custom city level. [/li] [li][u]Many more[/u] Many more small features are enabled by using the final version Age of Empires Online! Just play and see! [/li] [/ul] [b][size=5]Where to download[/size][/b] In our [url=http://aoeo4ever.net/downloads/category/23-game-files.html]download section[/url] you can find the torrent file which allows you to download Project Penelope version 1.2. You need to be a registered community member to access this. A torrent file is a computer file that contains metadata about files and folders to be distributed within the BitTorrent file distribution system. This means you require a BitTorrent client to actually download the game files of Project Penelope. For example you can use this free [url=http://www.bittorrent.com/downloads/win]Bittorrent client[/url]. A video tutorial on how to install this client can be found [url=https://www.youtube.com/watch?v=25HqQdH-pLk]here[/url]. When you finish downloading, please keep seeding the torrent so other community members can also enjoy Project Penelope as soon as possible. [b][size=5]Some notes[/size][/b] Some stuff to keep in mind related to Project Penelope version 1.2: [ul] [li]Project Penelope is the offline version of Age of Empires Online. This isn't different in Penelope version 1.2. So you won't have for example the MMO part of Age of Empires Online[/li] [li]Scenario builders who have build scenarios for earlier version of Project Penelope should update their scenario. A tutorial on how to do this will be posted shortly[/li] [li]In the default distribution package the scenario editor isn't included as it isn't required to play scenario's anymore. Community members who have developed a scenario untill know will be informed on where to get the editor. Other community members can earn access to the editor download by contributing on AOEO4EVER.net. More information on this will follow shortly [/li] [/ul] [b][size=5]Usefull links[/size][/b] Tutorial: [url=http://aoeo4ever.net/forums/tutorials-2/468-penelope-version-1-2-how-to-install-after-download.html]Penelope version 1.2: How to install after download[/url] Tutorial: [url=http://aoeo4ever.net/forums/tutorials-2/470-penelope-version-1-2-how-to-play-after-installation.html]Penelope version 1.2: How to play after installation[/url] Tutorial: [url=http://aoeo4ever.net/forums/tutorials-2/465-penelope-version-1-2-changing-language.html]Penelope version 1.2: Changing language [/url] FAQ: [url=http://aoeo4ever.net/forums/q-a-2/471-penelope-version-1-2-frequently-asked-questions.html]Frequently asked questions[/url] [b][size=5]How to contribute[/size][/b] You can contribute to our community the following ways: [ul] [li]The BitTorrent file distribution system depends on people who share files. So after download keep seeding the torrent so other community members can play Project Penelope version 1.2 as soon as possible[/li] [li]We badly need a promotional video for Project Penelope version 1.2. If you have the skills to make a good video, please let us know! I'm a fan of [url=https://youtu.be/ynXK6WydL70]this video[/url][/li] [li]Our file distribution now depends on the BitTorrent network. If someone has a fileserver at his disposal, please let us know! [/li] [li]More suggestions you can find at [url=http://aoeo4ever.net/how-to-help.html]http://aoeo4ever.net/how-to-help.html[/url][/li] [/ul] [b][size=5]Request support or report issues / bug[/size][/b] You can request support on installation or running Project Penelope version 1.2 in this forum: [url=http://aoeo4ever.net/forums/q-a-2.html]http://aoeo4ever.net/forums/q-a-2.html[/url]. Please be discriptive about your request or issue. Consider adding screenshots! [b][size=5]Thanks goes to[/size][/b] We want to thank the following member for their contributions so far in Project Penelope: [ul] [li]seyth27[/li] [li]agent_luciano[/li] [li]Aizamk[/li] [li]francof514[/li] [li]MrPSIHO13[/li] [li]Marios21[/li] [li]kisonik[/li] [li]ChefGrec34[/li] [li]mindgem[/li] [li]Aquarian[/li] [li]bluetoxic[/li] [li]8anashs[/li] [li]UAELORD[/li] [li]Millard[/li] [li]DanielKillerX[/li] [li]cad39again[/li] [li]scenariotc[/li] [/ul] (If I missed someone, let me know!)
PENELOPE 1.2 ANNOUNCEMENT
offline-version
 
  04 November 2016
Recently we posted a gameplay demo of Project Penelope version 1.2. We are proud to announce this next version of this Age of Empires Online project will be released to members of our community a week from now. Project Penelope version 1.2 is intended to hit the streets at: [color=red][b]November 11th 2016[/b][/color] [b]What can you expect from Project Penelope version 1.2?[/b] [ul] [li] [b]Final version Age of Empires Online:[/b] Project Penelope version 1.2 will be based on the final version of Age of Empires Online. [/li] [li] [b]Enhanced unit information:[/b] The popup with unit information (health points, cost) is restored [/li] [li] [b]Better unit handling:[/b] On Project Penelope version 1.1 units tend to follow enemies forever, even into an ambush. This gameplay was enhanced in the final version of Age of Empires Online and now units keep positions better [/li] [li] [b]Celtic gameplay:[/b] In Project Penelope version 1.1 some gameplay features of civilizations where missing, like for example charge attack on Woadraiders and babylonian Lancer. In Project Penelope version 1.2 these features are restored [/li] [li] [b]Multilanguage support:[/b] We restored the feature for multilanguage support for DE, FR, ES, IT, CHT [/li] [/ul] Keep your eyes out for more gameplay demos this weekend! [b]Notes[/b] Some notes have to be made at this point: [ul] [li]Project Penelope version 1.2 probably won't have a save feature as introduced in Project Penelope version 1.1[/li] [li]The move from the editor version to final version Age of Empires Online gives new possibilties. Those still need to be explored, but we don't see version 1.2 as the last version of Project Penelope and continue development on this untill a true online version returns [/li] [li]As the editor isn't required anymore for general gameplay it won't be distributed with Project Penelope version 1.2. For current scenario designers and community member who are interested in designing we will offer a new solution. This also relates to [url=http://aoeo4ever.net/forums/news/453-changes-to-website-important-change-to-downloads.html]our earlier announcement[/url] to make downloads only available to registered members. More info on this soon [/li] [/ul] [b]Gameplay videos[/b] [url=https://www.youtube.com/watch?v=t9LA-s-KovY]https://www.youtube.com/watch?v=t9LA-s-KovY[/url] [url=https://youtu.be/I438zzTw0z4]https://youtu.be/I438zzTw0z4[/url] [b]Credits[/b] We want to thank the following member for their contributions so far in Project Penelope: [ul] [li]seyth27[/li] [li]agent_luciano[/li] [li]Aizamk[/li] [li]francof514[/li] [li]MrPSIHO13[/li] [li]Marios21[/li] [li]kisonik[/li] [li]ChefGrec34[/li] [li]mindgem[/li] [li]Aquarian[/li] [li]bluetoxic[/li] [li]8anashs[/li] [li]UAELORD[/li] [li]Millard[/li] [li]DanielKillerX[/li] [li]cad39again[/li] [/ul] (If I missed someone, let me know!) Take a look [url=http://aoeo4ever.net/how-to-help.html]here[/url] on how you can help our community!
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