Advisors can be equiped after obtaining the Advisor Hall around level 8. They give the player advantages when aging up during a match or quest. A player must reach a level 8 home city to use age 1 and 2 advisors, level 10 to use age 3 advisors and level 15 to use age 4 advisors. There can be only one advisor active for each age, so making choices how to effect your gameplay is required. Do you go in age 1 for less build time or cheaper villagers?
Advisors can be looted from quests, traded with other players, or bought from a city stores. Each advisor has four versions and you can recognize these by the color of their framework:
- Common (Grey)
- Uncommon (Green)
- Rare (Blue)
- Epic (Purple)
Note: Greek, Egyptian, Persian, Celtic civilizations have unique unit advisors. You can only use them for the corresponding civilization.
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Blacksmith Kosmas
Epic | Age IIIRanged units are able to snare enemy units on attack, slowing them by 20% -
Blademaster Khaba
Epic | Age IV | Egyptian onlyKhopesh Swordsman Champion can be trained at the Fortress -
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Camel Whisperer Hathor
Epic | Age IIICavalry units deal 20% bonus damage against Siege and Ranged units -
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Chariot Rider Leotarios
Epic | Age IV | Celtic onlyWar Chariot Champion can be trained at the Fortress -
Charioteer Bahadur
Epic | Age IV | Persian onlyScythed Chariot Champion can be trained at the Fortress -
Chieftain Britomartus
Epic | Age IVTown Centers have 50% more health, deal 50% more damage, and build in 50% less time -
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