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spokie94 created a new topic ' Question about the evolution of the units' in the forum. 2 weeks ago

Then here did I notice that my units (visually speaking) not to change not on the level of appearance with the improvements on the other hand when I pass at age 4 the helmet changes skin to him but as regards moreover that does not move you know or can one modify that? a track on the file which is necessary to modify?

Thanks

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spokie94 replied to the topic 'which is the order to start with the walls at the age three?' in the forum. 2 weeks ago

I found

Sorry for the post

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spokie94 created a new topic ' which is the order to start with the walls at the age three?' in the forum. 2 weeks ago

Hi guys!

which is the order to start with the walls at the age three?

Thanks

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spokie94 is friends with Bellcross

spokie94 replied to the topic 'Scenarios' in the forum. 3 weeks ago

I approve :silly:

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spokie94 replied to the topic 'Problem IA in skirmish' in the forum. 3 weeks ago
spokie94 replied to the topic 'Penelope version 1.1: Add visual styles to units' in the forum. 3 weeks ago

Yes


but perhaps that I put am badly taken


I am explained


I simply modified the file of unit “lancer” by copying the base of the file “Somatophylaz” then I modified with my sauce the equipment and then when I wish to make him improvements with the building of the blacksmith nothing changes at the visual level

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spokie94 replied to the topic 'Problem IA in skirmish' in the forum. 3 weeks ago

http://aoeo4ever.net/downloads/download/9-scenario-s/343-eg-skirmish-2v1-egyptian-waterfalls.html

I have all to remove on the triggers and the releases and all remade to nine

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spokie94 replied to the topic 'Penelope version 1.1: Add visual styles to units' in the forum. 3 weeks ago

I do not manage to make so that my units changes skin when I improve them with the improvements although I have to copy the files of the units such as “Somatophylaz”

look

<animfile>
<attachment>
Helmet
<component>
Helmet
<logic type="Tech">
<none>
<assetreference type="GrannyModel">
<file>Equipment\C02\Gear\Infantry\Slingman\Gear_R31</file>
</assetreference>
</none>
<uutecheliteele_r>
<assetreference type="GrannyModel">
<file>Equipment\C02\Gear\Cavalry\Camel\Gear_R31</file>
</assetreference>
</uutecheliteele_r>
<uutecheliteele_e>
<assetreference type="GrannyModel">
<file>Equipment\C02\Gear\Cavalry\Camel\Gear_R31</file>
</assetreference>
</uutecheliteele_e>
</logic>
</component>
<anim>
Idle
<component>Helmet</component>
</anim>
</attachment>
<attachment>
Shield
<component>
Shield
<logic type="Tech">
<none>
<assetreference type="GrannyModel">
<file>CivEgyptian\Units\Equipment\Shield\ElephantEliteShield\ElephantEliteShieldL0</file>
</assetreference>
</none>
<uutechsomatophylaz_r>
<assetreference type="GrannyModel">
<file>CivEgyptian\Units\Equipment\Shield\ElephantEliteShield\ElephantEliteShieldL1</file>
</assetreference>
</uutechsomatophylaz_r>
<uutechsomatophylaz_e>
<assetreference type="GrannyModel">
<file>CivEgyptian\Units\Equipment\Shield\ElephantEliteShield\ElephantEliteShieldL2</file>
</assetreference>
</uutechsomatophylaz_e>
</logic>
</component>
<anim>
Idle
<component>Shield</component>
</anim>
</attachment>
<attachment>
Sword
<component>
Sword
<logic type="Tech">
<none>
<assetreference type="GrannyModel">
<file>CivGeneric\Units\Equipment\Swords\SwordL9</file>
</assetreference>
</none>
<uutechkhophesh_r>
<assetreference type="GrannyModel">
<file>CivGeneric\Units\Equipment\Swords\SwordL11</file>
</assetreference>
</uutechkhophesh_r>
<uutechkhophesh_e>
<assetreference type="GrannyModel">
<file>NPC\CivEgyptian\Units\QuestGivers\Equipment\Sword\SesostrisQGSword\SesostrisQGSword</file>
</assetreference>
</uutechkhophesh_e>
</logic>
</component>
<anim>
Idle
<component>Sword</component>
</anim>
</attachment>
<component>
Model
<decal>
<effecttype>default</effecttype>
<texture isfakeshadow="1">shadows_selections\shadow_circle_64x64</texture>
<selectedtexture>UserInterface\SelectionDecals\UnitCircle128_da</selectedtexture>
<width>2.00</width>
<height>2.00</height>
</decal>
<attach a="Helmet" frombone="GrannyRootBone" tobone="Bip01 Head" syncanims="0"/>
<attach a="Shield" frombone="GRANNYROOTBONE" tobone="BoneShieldAttach" syncanims="0"/>
<attach a="Sword" frombone="GRANNYROOTBONE" tobone="BONEATTACHHANDR" syncanims="0"/>
<attach a="Sword" frombone="GRANNYROOTBONE" tobone="BONEATTACHHANDL" syncanims="0"/>
<logic type="Tech">
<none>
<assetreference type="GrannyModel">
<file>CivEgyptian\Units\Mounted\ElephantElite\ElephantEliteRiderL0</file>
</assetreference>
</none>
<uutechsomatophylaz_r>
<assetreference type="GrannyModel">
<file>CivEgyptian\Units\Mounted\ElephantElite\ElephantEliteRiderL1</file>
</assetreference>
</uutechsomatophylaz_r>
<uutechsomatophylaz_e>
<assetreference type="GrannyModel">
<file>CivEgyptian\Units\Mounted\ElephantElite\ElephantEliteRiderL2</file>
</assetreference>
</uutechsomatophylaz_e>
</logic>
</component>

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spokie94 created a new topic ' Problem IA in skirmish' in the forum. 3 weeks ago

Hey guys!

I have a problem with the IA in skirmish

I explain you

I have to download a scenario for the version Project Penelope version 1.1

then I opened it with the editor

then I followed the tutorials
---> https://www.youtube.com/watch?v=m4jyoNp8SmI
and
---> https://www.youtube.com/watch?v=q_zWvtpc6m0

but now that all that it is good I always have the problem of the IA which does not do absolutely anything


an idea?

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