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DanielKillerX replied to the topic 'Random maps and triggers' in the forum. 2 months ago

cad39again wrote:

Voidheart wrote:
cad39again wrote:
DanielKillerX wrote:
The problem is load the rm in the menu or in scenario, the command "startRandomGame2" only work in the editor. how the aoe3 generate the rm in skirmish?. or convert the editor in a "lobby" for skirmish? :silly:

The problem is load the rm in the menu or in scenario
-- No, that isn´t the problem,, the real problem is know how to load it, how to disable in the scripts the lines that going to crash the load.
Actually all the rmscripst is working.

How do you open up the console in the editor to use the startRandomGame2 command?

Aizamk wrote:
The framework used by aoe3 still works in aoeo, i.e. .xs and .xml, instead of .cs and .xml

Since nobody really knows what the .cs functions available are or how to set them up properly, I suggest just using .xs and .xml for the time being.

You can find a XML document that has the C# functions and helpful summaries on the functions in the folder \rmdll\Final\RandomMap.xml


you can add 2 files in startup: user.cfg user.con
user.cfg add these lines : showConsole
user.con add these lines : map ("F12", "root", "console")
map ("F12", "console", "console")
map ("esc", "console", "console")

(thanks to the scenario for tips)

Or edit the persistent.cfg in C:\Users\[User Name]\Documents\Spartan\Startup and add the line: +ShowConsole
now go to startup in game folder, search the file game.con and edit this:

/////////////////////////////
// UI related mappings
/////////////////////////////
map ("`", "root", "console")
map ("`", "console", "console")
map ("esc", "console", "console")

To

map ("f12", "root", "console")
map ("f12", "console", "console")
map ("esc", "console", "console")

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DanielKillerX replied to the topic 'Random maps and triggers' in the forum. 2 months ago

The problem is load the rm in the menu or in scenario, the command "startRandomGame2" only work in the editor. how the aoe3 generate the rm in skirmish?. or convert the editor in a "lobby" for skirmish? :silly:

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DanielKillerX has liked a Video 2 months ago

Project Penelope - Classic Maps

Video gameplay about classic maps

DanielKillerX replied to the topic 'Random maps and triggers' in the forum. 2 months ago

scenariotc wrote:

The beta game does not have a functional random map panel. You need to either create a random map in the map editor, or use the startRandomGame2 command.

One good way to learn how to add trigger to random map script is to study the file trigtemp.xs, which is created in the trigger holder when you run a map/scenario in the game.


Thank you, scenariotc!, i will try to use that command.

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DanielKillerX replied to the topic 'Random maps and triggers' in the forum. 2 months ago

cad39again wrote:

1. No puedes cargar script random desde la consola.
2. Para cargar un trigger desde el script debes seguir ciertas pautas y condiciones a las variables, las cuales están definidas es sus respectivos archivos #include.

3.Si tu intención es acortar el tiempo para no poner los trigger 1 x 1 en el editor, creo q te vas a descepcionar, dado que no es fácil la carga del mismo desde el script.
4.Los scripts del random no están enfocados para carga masiva de triggers, sino para otras funciones mas especificas.

Mi intención es crear un sistema de Escaramusa offline sin tener que entrar al editor cada vez que quiera jugar una partida.

My intention is to make an offline Skirmish system, for not to enter the editor for playing.

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DanielKillerX created a new topic ' Random maps and triggers' in the forum. 2 months ago

Hi!,

I need load random maps from play menu, i use loadScenario for normal maps but i need load a random map, how to load a rm?
My other question is; how to add triggers in the random map files .cs?

PD: Sorry for my english :pinch:

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